Educational Gaming Commons issues call for proposals to develop learning games
Penn State’s Educational Gaming Commons is issuing a call for proposals for the 2010 Educational Gaming Commons Engagement Initiative Award.
Looking for a way to energize learning in your courses? It might be time to discover what other Penn State faculty are finding–educational gaming works as a teaching tool.
Incorporating gaming into a course can be a difficult even for someone who is a gamer or a technology enthusiast. With this in mind, Penn State’s Educational Gaming Commons is issuing a call for proposals for the 2010 Educational Gaming Commons Engagement Initiative Award. The award is given to Penn State faculty interested in incorporating educational gaming into their courses.
There are two projects that are part of the Initiative Award, including the development of supporting educational materials for a commercial, off–the-shelf (COTS) game to be used in a Penn State class, and the creation of a small game to be used as supporting instructional material in a Penn State class.
The application process for these projects begins February 1, and deadline for application has been extended to March 31. Winners of the Initiative Award will be announced in March. Project development will take place during the summer and fall of 2010, with full implementation in the spring of 2011. Presentation of findings from each project by involved faculty will take place at a future Penn State event, such as the Symposium for Teaching and Learning with Technology.
For more information and to submit a proposal, please go to http://gaming.psu.edu/2010GamingInitiative or contact gaming@psu.edu.
