2012 Symposium for Teaching and Learning with Technology
An annual faculty showcase and discussion of ways that technology can be used to enhance teaching, learning, and research. The intention is give faculty the opportunity to share how they are using technology in unique ways, network with other colleagues, and generate new project ideas.
| What |
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| When |
Mar 24, 2012 from 08:00 am to 04:00 pm |
| Where | The Penn Stater Conference Center and Hotel |
| Contact Name | tltsymposium@psu.edu |
| Attendees |
Faculty |
| Add event to calendar |
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Many changes are affecting the learning community at Penn State and many more are on the horizon. Just a few of the changes facing us include state budget cuts, larger class sizes, a new learning management system, and changing student expectations. What are some ways in which the community can embrace these many changes and view them as an opportunity for growth rather than a source of fear or stress? What present tools and expertise can help us address the changes and what new tools and skills do we need to acquire? These are the kinds of issues we will explore at the 2012 Symposium. In early September, we will open the call for proposals for sessions that address the topic of "Embracing Change" or otherwise showcase innovations in teaching and learning with technology.
Drawing on the latest findings in psychology, cognitive science, and sociology, Jane is turning gameplay to socially positive ends, developing new reality-based games that are being used to find solutions to business, personal, community-based, and worldwide problems. Jane is Creative Director at SocialChocolate.com, a game development startup that is using these scientific findings to create radically new social adventure games. In her groundbreaking new book -- Reality is Broken: Why Games Make Us Better and How They Can Change the World -- Dr. McGonigal explores the power and future of gaming and reveals how its collaborative and motivational aspects are being used to solve some of the most difficult challenges facing humanity, and even battling personal social problems like depression and obesity. And she forecasts the thrilling possibilities that lie ahead. Jane's work has been featured on CNN, MTV, NPR, The Economist, The New York Times, Psychology Today, Fortune, and Wired. She has advised companies such as Microsoft, McDonald's, Intel, Disney and Mattel, and created games for organi- zations such as the World Bank and the American Heart Association. Her speech at TED in 2010, "Games can make a better world," is currently rated #16 out of 850 all-time most engaging TED talks.
